#Perk overhaul fallout 4 mod
XP32 Skeletons and Force + XP32 Ultimate Dodge Mod (fixes ragdolling and physics + gives you a dodge, which is super useful when attacks do very high damage.
Mortal Enemies (makes both you and enemies commit to movement on attacks and fixes attack hitboxes, making combat more about positioning than spamming since you and enemies can now dodge/miss) Wildcat (general combat rebalancing, better enemy AI, etc, a must have imo) Storm of Steel (bit of an extreme overhaul because it also affects attributes, but if you're into combos and more fast paced combat it might be your thing) I HIGHLY recommend getting some combat mods. Vanilla combat AI and enemies are really stupid and once you're min maxed, you're going to mow through everything, even with vanilla perks, vokrii, whatever. If you don't use any combat modifiers, literally anything is (or becomes) overpowered. Read that it works with Smilodon and Wildcat but just load this mod after them Like many have said Skyrim Revamped adds Ordinator perks and Apocalypse spells, if you have those mods, to enemies while also overhauling AI. Although it will need patches if you're using Sleeving skyrim, cutting room floor, MLU, old Kingdom armors, or fatality It also adds in books that give permanent bonuses that also explain the weaknesses and Resistances. We also have KYE AiO which requires USSEP and also makes the player take enemy Resistances into account more often by making enemies weaker or more resistant to certain weapon or spells. Although you need patches for Smilodon and Wildcat Immersive Movement if you want more realistic and sometimes more challenging movement for you and your enemies. Also side note I'm pretty there's also a nightmare version of this mod If you want higher level enemies then Arena makes sure most enemies are at or above your level. Smilodon and Wildcat are great combat overhauls that enhances AI combat mechanics with the difference between the two is that Smilodon is like a lite version of Wildcat
#Perk overhaul fallout 4 mods
Vanilla and modded skyrim will both be easy probably more so with more Perks and spells at the players disposal so here's some xbox mods that makes the game genuinely more difficult Basically try to handicap yourself as much as possible, and the game quickly balances itself out. Ordinator is balanced in the same way - if you pick a handful of skills and just perk things out appropriately, you won't be terribly OP until later levels but at that point you are essentially a walking demi-god so I don't really mind it as much. I find the best way to balance Skyrim is not really by adding mods, but by creating a roleplay-based character who is built realistically in the confines of the game and not indulging in the power game fantasy Skyrim can be.
This doesn't mean just adding on difficulty mods, but it means doing things a lot of people don't like to do: I think Skyrim, with and without Ordinator, require the player to balance the game for themselves, and I don't think most people do that.